For my Intermediate Game Design and Development class, I collaborated with my friend Jackson Beavers to create Timelies, a 2D puzzle-platformer. The objective of the game is to escape from prison by slowing, freezing, and levitating objects in order to navigate obstacles. Since it was a two-person project, we designed and coded the game collaboratively, and then I went on to create all the art assets while he handled the audio. It was an incredibly challenging project, but I think we both learned a lot from it.